pattern

CLN · 2024/25

Fantasy rules

How Fantasy works in this league

This fantasy is different from a classic fantasy game. You pick a roster and predict the game outcome for each individual game, with a weekly limit on the number of games you can play.

1. Weekly limit of fantasy games

You can play fantasy only on a limited number of games within a single week.

Weekly limit

5

Once you reach the limit for the current week, you’ll need to wait for the next week to play again.

2. How do you play fantasy on a game?

For every game, you have two independent tasks. They are separate, but together they form your total fantasy score for that game:

Fantasy roster

You pick players from both teams within a budget. You have 5 starters and 2 bench players. The first player is the captain and gets double points.

Points are based on the players’ real-life performance in the game.

Game outcome

You predict the outcome: home win, away win or draw. If you get it right, you receive additional points, which depend on total points in the game, the league coefficient (0.5), the minimal guaranteed value (70) and the number of users who selected the same outcome.

3. Roster – selection and scoring

3.1 Player value

Every player has a fantasy value in points. This value is based on the player's average statistics.

Minimum value

Minimum player value: 2.

Applied when a player has not played any games so far or his value is lower than 2.

Dynamic values

As the season progresses, player values change according to their current average performance.

3.2 Roster budget

For each game, you receive a budget to spend on players. The budget is calculated by multiplying the average statistics of players from both teams and the total number of players you must select (5 starters + 2 on the bench).

When calculating the averages, every player with an average below 2 is treated as having exactly 2, so a few poor games do not reduce the budget too much. Players who have not played any games are not counted in the average at all.

The system uses these values to compute your budget for the game. Your goal is to fill your roster so that:

  • you have exactly 5 starters and 2 bench players,
  • the sum of their values does not exceed the total budget.

3.3 Roster structure

Starters and bench

For each game you select:

  • 5 players in the starting lineup
  • 2 bench (substitute) players

Total: 5 + 2 players in the roster for that game.

Captain

The first player listed in your roster is the captain.

  • The captain earns double points (×2) from his efficiency.
  • If the captain does not play, the next player in the roster becomes the captain.

3.4 Roster scoring

After the game finishes, your roster score is calculated as follows:

  • The sum of Efficiency of all starting players is counted.
  • The captain’s points are doubled (×2).
  • Bench players do not contribute, unless starters did not play.

What if someone doesn’t show up?

If one or more starters don’t play the game, bench players automatically fill in, in the exact order they are listed:

  • If 1 starter is out → the first reserve comes in.
  • If 2 starters are out → the first and second reserves come in.
  • If more starters are out than you have bench players → you get no points for those slots.

4. Game outcome prediction

Besides the roster, for every game you predict the outcome: home win, away win or draw. If you guess correctly, you get additional points. The value of these points is dynamic and depends on the game itself and other users’ choices.

4.1 Base value of a game

Each game has a base value that depends on its final score.

It’s calculated as

  • League coefficient (0.5) multiplied by the total points scored in the game
  • The minimum base value is 70.

The more efficient the game (more total points), the higher the potential value of a correct prediction — but it never drops below the administrator-set minimum.

4.2 How the value is distributed among outcomes

The system checks how many users picked each outcome: home win, away win, draw. The more popular an outcome is, the lower its reward. The rarer it is, the bigger the reward.

What does this mean for you?

  • If you choose the “safe option” that most users pick — the chance of being correct is higher, but the reward will be smaller.
  • If you go for a bolder option that few users pick — it’s harder to be correct, but the reward can be significantly higher.
  • The system uses internal calculations to prevent rewards from ever reaching zero, even if almost everyone picks the same outcome.

Short summary

  • There is a weekly limit of fantasy games: 5.
  • You play each game in two parts: roster and game outcome.
  • Roster: pick 5 starters and 2 bench players, with a budget based on the statistics of both teams.
  • The minimum player value in the roster is 2
  • The captain (first listed player) gets double points; if he does not appear, the next player becomes captain.
  • Bench players contribute only when starters don’t play.
  • Outcome prediction uses parameters 0.5 and 70, the game’s total points and the distribution of users by outcomes — bolder picks may yield bigger rewards.